Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Magically splits one arrow or bolt into many.
Multiple Shot is a level 6 Amazon skill (Bow and Crossbow tree, requires Magic Arrow; it unlocks Exploding Arrow and Guided Arrow). One shot becomes a spreading fan of arrows, each doing a reduced share of weapon damage. The two numbers that decide it are the count, level + 1 arrows up to 24, and the mana, 3 + level.
| Level | Mana | Arrows | Weapon Damage |
|---|---|---|---|
| 1 | 4 | 2 | 75% |
| 2 | 5 | 3 | 75% |
| 3 | 6 | 4 | 75% |
| 4 | 7 | 5 | 75% |
| 5 | 8 | 6 | 75% |
| 6 | 9 | 7 | 75% |
| 7 | 10 | 8 | 75% |
| 8 | 11 | 9 | 75% |
| 9 | 12 | 10 | 75% |
| 10 | 13 | 11 | 75% |
| 11 | 14 | 12 | 75% |
| 12 | 15 | 13 | 75% |
| 13 | 16 | 14 | 75% |
| 14 | 17 | 15 | 75% |
| 15 | 18 | 16 | 75% |
| 16 | 19 | 17 | 75% |
| 17 | 20 | 18 | 75% |
| 18 | 21 | 19 | 75% |
| 19 | 22 | 20 | 75% |
| 20 | 23 | 21 | 75% |
| 21 | 24 | 22 | 75% |
| 22 | 25 | 23 | 75% |
| 23 | 26 | 24 | 75% |
| 24 | 27 | 24 | 75% |
| 25 | 28 | 24 | 75% |
| 26 | 29 | 24 | 75% |
| 27 | 30 | 24 | 75% |
| 28 | 31 | 24 | 75% |
| 29 | 32 | 24 | 75% |
| 30 | 33 | 24 | 75% |
Weapon Damage is read at 0 points in Guided Arrow.
min(ln12, 24): Param1 is the baseline of 2, Param2 adds 1 a level, and the cap is 24, reached at level 23. The Basin's page notes that past that point extra levels only raise the mana cost.The arrow count reads lvl (item +skills add arrows); the damage synergy reads blvl, hard points in Guided Arrow only.
Each arrow is a normal missile with its own attack-rating check, and it can be blocked and can pierce, see Piercing Attack. The volley spends one arrow from the quiver (decquant 1) whatever its size, and fires at the normal attack's rate, see Attack Speed. The Basin's page describes the spread: aiming far from the Amazon packs the arrows together, aiming close to her fans them out.
The table's calc3 is 2, which it comments as the number of missiles that can trigger item modifier events, and the Basin's page spells out what that means: only the original two arrows (with an odd count, the centre arrow and the first to its right) apply Crushing Blow, Open Wounds, chance to cast on striking, Hit Blinds Target, Hit Causes Monster to Flee, Freezes Target, Knockback and Slows Target. Every arrow does carry the weapon's elemental damage.
The Basin's page gives Multiple Shot a next-hit delay of 4 frames, which normally stops any one target being hit by more than one arrow of a volley. More arrows means more targets, not more damage to one.
The 75% also scales what rides on the hit, per the Basin's page: cold length is cut to 75% (poison length is not), and life and mana Leech percentages are cut to 75% rounding down, so 4% becomes 3% and 1% becomes 0%.
One synergy line: Guided Arrow, +12% damage per level (Param4 = 12, calc5 reads skill('Guided Arrow'.blvl)). Only hard points count. Multiple Shot in turn feeds Guided Arrow (+12% damage per hard point) and Strafe (+5% damage per hard point). The arrow count takes +skills in full; the damage synergy does not.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player. The Basin's page says nothing more about this skill against players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data