Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Fire, lightning and cold damage are added to each successful attack.
Vengeance is a level 18 Paladin Combat skill that requires Zeal and opens Conversion. It is a single melee attack that adds three elemental copies of a share of your weapon's physical damage: one fire, one cold, one lightning. The number that decides it is the share, +70% of weapon damage in each element at level 1 and +184% at level 20, three times over.
| Level | Mana | Fire Damage: + | Cold Damage: + | Lightning Damage: + | Cold Length | Attack Rating: + |
|---|---|---|---|---|---|---|
| 1 | 4 | 70% | 70% | 70% | 1.20 seconds | 20% |
| 2 | 4.25 | 76% | 76% | 76% | 1.80 seconds | 30% |
| 3 | 4.50 | 82% | 82% | 82% | 2.40 seconds | 40% |
| 4 | 4.75 | 88% | 88% | 88% | 3 seconds | 50% |
| 5 | 5 | 94% | 94% | 94% | 3.60 seconds | 60% |
| 6 | 5.25 | 100% | 100% | 100% | 4.20 seconds | 70% |
| 7 | 5.50 | 106% | 106% | 106% | 4.80 seconds | 80% |
| 8 | 5.75 | 112% | 112% | 112% | 5.40 seconds | 90% |
| 9 | 6 | 118% | 118% | 118% | 6 seconds | 100% |
| 10 | 6.25 | 124% | 124% | 124% | 6.60 seconds | 110% |
| 11 | 6.50 | 130% | 130% | 130% | 7.20 seconds | 120% |
| 12 | 6.75 | 136% | 136% | 136% | 7.80 seconds | 130% |
| 13 | 7 | 142% | 142% | 142% | 8.40 seconds | 140% |
| 14 | 7.25 | 148% | 148% | 148% | 9 seconds | 150% |
| 15 | 7.50 | 154% | 154% | 154% | 9.60 seconds | 160% |
| 16 | 7.75 | 160% | 160% | 160% | 10.20 seconds | 170% |
| 17 | 8 | 166% | 166% | 166% | 10.80 seconds | 180% |
| 18 | 8.25 | 172% | 172% | 172% | 11.40 seconds | 190% |
| 19 | 8.50 | 178% | 178% | 178% | 12 seconds | 200% |
| 20 | 8.75 | 184% | 184% | 184% | 12.60 seconds | 210% |
| 21 | 9 | 190% | 190% | 190% | 13.20 seconds | 220% |
| 22 | 9.25 | 196% | 196% | 196% | 13.80 seconds | 230% |
| 23 | 9.50 | 202% | 202% | 202% | 14.40 seconds | 240% |
| 24 | 9.75 | 208% | 208% | 208% | 15 seconds | 250% |
| 25 | 10 | 214% | 214% | 214% | 15.60 seconds | 260% |
| 26 | 10.25 | 220% | 220% | 220% | 16.20 seconds | 270% |
| 27 | 10.50 | 226% | 226% | 226% | 16.80 seconds | 280% |
| 28 | 10.75 | 232% | 232% | 232% | 17.40 seconds | 290% |
| 29 | 11 | 238% | 238% | 238% | 18 seconds | 300% |
| 30 | 11.25 | 244% | 244% | 244% | 18.60 seconds | 310% |
Fire Damage: + is read at 0 points in Resist Fire and Salvation. Cold Damage: + is read at 0 points in Resist Cold and Salvation. Lightning Damage: + is read at 0 points in Resist Lightning and Salvation.
All three elemental lines are the same ln12: Param1 70 as the baseline and Param2 +6 a level, so +184% each at level 20 and +244% at level 30. The cold length is ELen 30 frames plus 15 frames a level (ELevLen1–3 are all 15), divided by 25: 1.2 seconds at level 1, 12.6 at level 20. The attack-rating bonus is ToHit 20 plus LevToHit 10 a level, +210% at level 20. Mana is 4 at level 1 and +0.25 a level, 8.75 at level 20. Every line reads lvl, so +skills from gear count.
Vengeance is a melee attack with a hit check (Chance to Hit); on a hit it deals the weapon's physical damage as usual (Dealing Physical Damage) and then adds the three elemental parts, each reduced by the target's resistance to that element (Resistances and Immunities). The cold part chills the target for the cold length (Chill and Freeze). The Basin's page is precise about what the percentages are taken from:
Auras do not raise the elemental parts: Might, Concentration and Fanaticism are off-weapon damage and Vengeance's share is taken before them. They still raise the physical hit.
Four skills feed Vengeance, all read as hard points (blvl):
Twenty hard points in one Resist aura add +200% to its element, more than Vengeance's own twenty levels (+114% above the base). Twenty in Salvation add +40% to each of the three, +120% in all. Vengeance feeds nothing.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player; the physical and each elemental part are cut alike. The Basin's page adds nothing else about players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data