Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| The Gidbinn | Griffon's Eye | Δ |
|---|---|---|
| — | +1 to All Skills | |
| — | +25% Faster Cast Rate | |
| — | +10-15% to Lightning Skill Damage | |
| — | -15-20% to Enemy Lightning Resistance | |
| — | +100-200 Defense |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | The Gidbinn | Griffon's Eye |
|---|---|---|
| One-hand damage | 3–7 | — |
| Weapon speed | -20 | — |
| Required Strength | 15 | 0 |
| Required Dexterity | 25 | 0 |
| Required level | 0 | 76 |
| Durability | 30 | 20 |
| Quality level | 0 | 85 |
| Tier | Normal | Elite |
| Defense | — | 50–60 |
| Max sockets | — | 3 |
| Item quality level | — | 84 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data