Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| Gull | The Diggler | Δ |
|---|---|---|
| Adds 1-15 damage | — | |
| -5 to Mana | — | |
| 100% Better Chance of Getting Magic Items | — | |
| — | +30% Increased Attack Speed | |
| — | +50% Enhanced Damage | |
| — | Ignore Target's Defense | |
| — | +10 to Dexterity | |
| — | Cold Resist +25% | |
| — | Fire Resist +25% |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Gull | The Diggler |
|---|---|---|
| One-hand damage | 1–4 | 3–9 |
| Weapon speed | -20 | — |
| Required level | 4 | 11 |
| Max sockets | 1 | 1 |
| Durability | 16 | 20 |
| Quality level | 3 | 9 |
| Tier | Normal | Normal |
| Item quality level | 6 | 15 |
| Required Dexterity | — | 25 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data