Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| Hell Forge Hammer | Bonesnap | Δ |
|---|---|---|
| Fire Resist +40% | Fire Resist +30% | -10 |
| Adds 5-20 fire damage | — | |
| +35 Defense | — | |
| — | +200-300% Enhanced Damage | |
| — | +50% Damage to Undead | |
| — | +40% Chance of Crushing Blow | |
| — | Cold Resist +30% |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Hell Forge Hammer | Bonesnap |
|---|---|---|
| One-hand damage | 6–15 | — |
| Required level | 0 | 24 |
| Max sockets | 5 | 6 |
| Durability | 55 | 60 |
| Quality level | 0 | 21 |
| Tier | Normal | Normal |
| Item quality level | 0 | 32 |
| Two-hand damage | — | 30–43 |
| Weapon speed | — | 10 |
| Range | — | 1 |
| Required Strength | — | 69 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data