Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
Showing the first 120 of 1185; type to search them all.


| Nightsmoke | Lenymo | Δ |
|---|---|---|
| +20 to Mana | +15 to Mana | -5 |
| All Resistances +10 | All Resistances +5 | -5 |
| +30-50% Enhanced Defense | — | |
| +15 Defense | — | |
| Damage Reduced by 2 | — | |
| +50% Damage Taken Goes To Mana | — | |
| — | Regenerate Mana 30% | |
| — | +1 to Light Radius |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Nightsmoke | Lenymo |
|---|---|---|
| Defense | 5 | 2 |
| Required Strength | 25 | 0 |
| Required Dexterity | 0 | 0 |
| Required level | 20 | 7 |
| Durability | 16 | 12 |
| Quality level | 12 | 3 |
| Tier | Normal | Normal |
| Item quality level | 27 | 10 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data