Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Fires a bolt of darkness that releases a cloud of entropy.
Miasma Bolt is the Warlock's first Chaos skill (Chaos Skills, level 1, no prerequisite, unlocks Miasma Chain). It fires the miasmabolt missile, which deals magic damage on impact and releases the miasmaboltcloud missile, a lingering cloud. The numbers that decide it are the bolt, 22–25 magic damage at level 20, and the mana, 11.5 at the same level.
| Level | Mana | Magic Damage min | Magic Damage max |
|---|---|---|---|
| 1 | 2 | 1 | 2 |
| 2 | 2.50 | 2 | 3 |
| 3 | 3 | 3 | 4 |
| 4 | 3.50 | 4 | 5 |
| 5 | 4 | 5 | 6 |
| 6 | 4.50 | 6 | 7 |
| 7 | 5 | 7 | 8 |
| 8 | 5.50 | 8 | 9 |
| 9 | 6 | 9 | 10 |
| 10 | 6.50 | 10 | 11 |
| 11 | 7 | 11 | 12 |
| 12 | 7.50 | 12 | 13 |
| 13 | 8 | 13 | 14 |
| 14 | 8.50 | 14 | 15 |
| 15 | 9 | 15 | 16 |
| 16 | 9.50 | 16 | 17 |
| 17 | 10 | 17 | 19 |
| 18 | 10.50 | 19 | 21 |
| 19 | 11 | 20 | 23 |
| 20 | 11.50 | 22 | 25 |
| 21 | 12 | 23 | 27 |
| 22 | 12.50 | 25 | 29 |
| 23 | 13 | 26 | 31 |
| 24 | 13.50 | 28 | 33 |
| 25 | 14 | 29 | 35 |
| 26 | 14.50 | 31 | 37 |
| 27 | 15 | 32 | 39 |
| 28 | 15.50 | 34 | 41 |
| 29 | 16 | 36 | 44 |
| 30 | 16.50 | 38 | 47 |
HitShift 7 (the damage columns are in 128ths rather than 256ths): the minimum grows +1 a level to level 8, +1 to 16, +1.5 to 22, +1.5 to 28, +2 past that; the maximum +1, +1, +2, +2, +3 over the same brackets. Level 1 is 1–2, level 10 is 10–11, level 20 is 22–25, level 30 is 38–47.miasmaboltcloud row of missiles.txt rather than this skill's row: its average magic damage per second, its duration and its radius. The duration line is the cloud's own length plus Enhanced Entropy's level times a cloud parameter, capped at 100 frames (4 seconds); Enhanced Entropy's own tooltip prints that bonus as 0.2 seconds a level, 4 seconds at level 20, and prints the Miasma radius as 2 yards at Enhanced Entropy level 1, 3 from level 5 and 4 from level 10.The damage line reads lvl, so +skills from items count; the synergy terms read blvl.
The bolt is a missile: it flies until it hits, and the hit is magic damage (EType mag), which goes through the target's magic resistance and nothing else, see Dealing Elemental Damage. The row has no ToHit, no SrcDam and no attack rating, so the bolt always hits what it touches and carries none of your weapon's damage or modifiers. Where it lands it releases the cloud named in the game's description, the entropy that Enhanced Entropy widens and lengthens. The row names no aura, state or periodic column: everything after the hit belongs to the cloud missile.
The bolt itself is 22–25 at level 20; the synergies and the cloud are where the skill's damage is, and the cloud's figures are not in this page's table.
Two synergies, each with two lines: Miasma Chain and Abyss add +10% magic damage per hard point to the bolt (Param8, EDmgSymPerCalc) and +20% average magic damage per second per hard point to the cloud (Param9). Both read blvl. Miasma Bolt in turn gives +10% magic damage and +20% average magic damage per second per hard point to Miasma Chain, and +10% of each to Abyss (that row's Param8). Enhanced Entropy is the passive that lengthens and widens the cloud; it is not a synergy line on this row.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player; the bolt's magic damage is cut the same way. The table has no separate player value for the cloud.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data