Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Creates an orbiting shield of bone that absorbs melee damage.
Bone Armor is a level 1 Necromancer buff (Poison and Bone tree, no prerequisite; it unlocks Bone Wall). It is a pool of physical damage absorbed: 20 points at level 1, +15 a level, 305 at level 20, and every hard point in Bone Wall or Bone Prison adds 15 more. Physical hits drain the pool before they touch your life; when the pool is empty the armor is gone. It can be cast in town (InTown in skills.txt), and the mana is 11 at level 1 rising one a level.
| Level | Mana | Damage Absorbed |
|---|---|---|
| 1 | 11 | 20 |
| 2 | 12 | 35 |
| 3 | 13 | 50 |
| 4 | 14 | 65 |
| 5 | 15 | 80 |
| 6 | 16 | 95 |
| 7 | 17 | 110 |
| 8 | 18 | 125 |
| 9 | 19 | 140 |
| 10 | 20 | 155 |
| 11 | 21 | 170 |
| 12 | 22 | 185 |
| 13 | 23 | 200 |
| 14 | 24 | 215 |
| 15 | 25 | 230 |
| 16 | 26 | 245 |
| 17 | 27 | 260 |
| 18 | 28 | 275 |
| 19 | 29 | 290 |
| 20 | 30 | 305 |
| 21 | 31 | 320 |
| 22 | 32 | 335 |
| 23 | 33 | 350 |
| 24 | 34 | 365 |
| 25 | 35 | 380 |
| 26 | 36 | 395 |
| 27 | 37 | 410 |
| 28 | 38 | 425 |
| 29 | 39 | 440 |
| 30 | 40 | 455 |
Damage Absorbed is read at 0 points in Bone Wall and Bone Prison.
bonearmor (and its bonearmormax) set to ln12 plus the synergy: Param1 20 at level 1 plus Param2 15 a level ("Damage absorbed baseline" and "per level"), plus Param8 15 for each hard point in Bone Wall and Bone Prison. 305 at level 20, 455 at level 30, before synergies. The Basin's page records the older Lord of Destruction value as 10 + 10 × level; the current table is 5 + 15 × level.The base pool (ln12) reads the full skill level, so +skills count; the synergy reads blvl, hard points only.
Bone Armor is a self-buff with no duration: it lasts until its pool is spent. Its aura event is absorbdamage, and the Basin's rules for it:
Elemental, magic and poison damage pass straight through it. The armor is a physical sponge, nothing more; against a fire-breathing pack it is 30 mana spent for nothing.
The Basin notes that Abyss Knights and Oblivion Knights cast a monster version, MonBoneArmor, not this skill.
Two skills feed Bone Armor, each at +15 damage absorbed per hard point (Param8 15, "Damage Absorbed synergy"): Bone Wall and Bone Prison. Both read blvl, so +skills from items do not raise the synergy. Bone Armor gives a synergy in return to both of them (+10% life per hard point to each). A hard point in Bone Armor itself is worth 15 absorbed; a +1 from items is worth the same 15 on the base and nothing on the synergy, so an item level and a hard point are equal here, and a hard point in Bone Wall or Bone Prison is equal to either.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, and the armor absorbs the physical part of what is left. The Basin's page records no other player-versus-player rule for this skill. See Player versus Player.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data