Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Creates a barrier of fossilized bone around your target.
Bone Prison is a level 24 Necromancer spell (Poison and Bone tree, requires Bone Wall and Bone Spear; it unlocks nothing). It summons a ring of bonewall segments around the targeted unit, trapping it and anything else inside the circle. The segments have no damage number: what levels buy is life, +25% a level past the first, so +475% at level 20, plus +8% per hard point in Bone Armor and Bone Wall. The ring stands 24 seconds at every level or until one segment breaks. The mana runs the other way from most skills: 27 at level 1, one less a level, 8 at level 20 and 1 from level 27 on.
| Level | Mana | Life: + |
|---|---|---|
| 1 | 27 | 0% |
| 2 | 26 | 25% |
| 3 | 25 | 50% |
| 4 | 24 | 75% |
| 5 | 23 | 100% |
| 6 | 22 | 125% |
| 7 | 21 | 150% |
| 8 | 20 | 175% |
| 9 | 19 | 200% |
| 10 | 18 | 225% |
| 11 | 17 | 250% |
| 12 | 16 | 275% |
| 13 | 15 | 300% |
| 14 | 14 | 325% |
| 15 | 13 | 350% |
| 16 | 12 | 375% |
| 17 | 11 | 400% |
| 18 | 10 | 425% |
| 19 | 9 | 450% |
| 20 | 8 | 475% |
| 21 | 7 | 500% |
| 22 | 6 | 525% |
| 23 | 5 | 550% |
| 24 | 4 | 575% |
| 25 | 3 | 600% |
| 26 | 2 | 625% |
| 27 | 1 | 650% |
| 28 | 1 | 675% |
| 29 | 1 | 700% |
| 30 | 1 | 725% |
Life: + is read at 0 points in Bone Armor and Bone Wall.
max(usmc, 1) holds it at 1 from level 27 on. The Basin's older page says a level 28 prison could be cast with no mana; the current table's floor (minmana 1) is 1.The life bonus reads the full skill level (lvl), so +skills count; the synergy reads blvl, hard points only.
The base the percentage is applied to is the wall unit's own, which the Basin's page gives by difficulty: level 7 with 19 life and 35 defense in Normal, level 40 with 147 life and 174 defense in Nightmare, level 73 with 431 life and 334 defense in Hell. Its resistances there are 0 physical in Normal and Nightmare and 50 in Hell, 70, 90 and 90 cold, 70, 200 and 200 poison, with 0% drain and chill effectiveness, and a damage regeneration of 2.
Bone Prison is a cast construct: no attack roll, no damage, no state on the target. It is cast around the selected target rather than at a point. The Basin's rules for it:
The cage is only as strong as its weakest segment. A monster that breaks one piece frees the whole pack, and in Hell the base life is 431 before the percentage, so the level and the two synergies are what hold the ring together.
Two skills feed Bone Prison, each at +8% life per hard point (Param8 8), printed as two tooltip lines:
Both read blvl. In return Bone Prison is one of the tree's main synergy givers: each hard point in it feeds Teeth, Bone Spear and Bone Spirit's magic damage, Bone Armor's damage absorbed and Bone Wall's life, at the rates their pages show. A hard point here is worth +25% prison life and its share of those five lines; a +1 from items is worth the same +25% on the prison and nothing to the skills it feeds.
A prison deals no damage and casts no state on a player; it holds them inside the ring until a segment is broken or the 24 seconds expire, with the gap rule above. See Player versus Player.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data