Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Magically enhances your arrows or bolts with fire.
Fire Arrow is a level 1 Amazon skill (Bow and Crossbow tree, no prerequisite; it unlocks Exploding Arrow). It is a normal arrow that carries added fire damage and converts a share of the physical hit to fire. The numbers that decide it are the fire range, 63–70 at level 20, and the +12% fire damage per hard point in Exploding Arrow.
| Level | Mana | Fire Damage min | Fire Damage max | Attack Rating: + | Converts |
|---|---|---|---|---|---|
| 1 | 3 | 1 | 4 | 10% | 3% Physical Damage to Elemental Damage |
| 2 | 3 | 3 | 6 | 19% | 5% Physical Damage to Elemental Damage |
| 3 | 3 | 5 | 8 | 28% | 7% Physical Damage to Elemental Damage |
| 4 | 3 | 7 | 10 | 37% | 9% Physical Damage to Elemental Damage |
| 5 | 3 | 9 | 12 | 46% | 11% Physical Damage to Elemental Damage |
| 6 | 3 | 11 | 14 | 55% | 13% Physical Damage to Elemental Damage |
| 7 | 3 | 13 | 16 | 64% | 15% Physical Damage to Elemental Damage |
| 8 | 3 | 15 | 18 | 73% | 17% Physical Damage to Elemental Damage |
| 9 | 3 | 18 | 21 | 82% | 19% Physical Damage to Elemental Damage |
| 10 | 3 | 21 | 24 | 91% | 21% Physical Damage to Elemental Damage |
| 11 | 3 | 24 | 27 | 100% | 23% Physical Damage to Elemental Damage |
| 12 | 3 | 27 | 30 | 109% | 25% Physical Damage to Elemental Damage |
| 13 | 3 | 30 | 33 | 118% | 27% Physical Damage to Elemental Damage |
| 14 | 3 | 33 | 36 | 127% | 29% Physical Damage to Elemental Damage |
| 15 | 3 | 36 | 39 | 136% | 31% Physical Damage to Elemental Damage |
| 16 | 3 | 39 | 42 | 145% | 33% Physical Damage to Elemental Damage |
| 17 | 3 | 45 | 49 | 154% | 35% Physical Damage to Elemental Damage |
| 18 | 3 | 51 | 56 | 163% | 37% Physical Damage to Elemental Damage |
| 19 | 3 | 57 | 63 | 172% | 39% Physical Damage to Elemental Damage |
| 20 | 3 | 63 | 70 | 181% | 41% Physical Damage to Elemental Damage |
| 21 | 3 | 69 | 77 | 190% | 43% Physical Damage to Elemental Damage |
| 22 | 3 | 75 | 84 | 199% | 45% Physical Damage to Elemental Damage |
| 23 | 3 | 87 | 98 | 208% | 47% Physical Damage to Elemental Damage |
| 24 | 3 | 99 | 112 | 217% | 49% Physical Damage to Elemental Damage |
| 25 | 3 | 111 | 126 | 226% | 51% Physical Damage to Elemental Damage |
| 26 | 3 | 123 | 140 | 235% | 53% Physical Damage to Elemental Damage |
| 27 | 3 | 135 | 154 | 244% | 55% Physical Damage to Elemental Damage |
| 28 | 3 | 147 | 168 | 253% | 57% Physical Damage to Elemental Damage |
| 29 | 3 | 171 | 195 | 262% | 59% Physical Damage to Elemental Damage |
| 30 | 3 | 195 | 222 | 271% | 61% Physical Damage to Elemental Damage |
3+(lvl-1)*2: 41% at level 20. The Basin's page gives it as min(1 + 2 × slvl, 100), the same line with a ceiling at level 50.The damage, attack-rating and conversion lines all read lvl, so +skills from items raise them. Only the synergy reads hard points.
Fire Arrow is a missile (srvmissile firearrow) that needs the attack-rating check, see Chance to Hit, and can be blocked. It carries 100% of weapon damage (SrcDam 128), fires at the normal attack's rate (Attack Speed) and spends one arrow a shot (decquant 1). The physical part of the hit is handled as Dealing Physical Damage; the added fire range and the converted share are fire, see Dealing Elemental Damage.
The Basin's page sets out the order: conversion happens after +% damage and after a Deadly Strike or Critical Strike doubling, and before resistance, so the converted part ignores physical resistance and is reduced by Fire Resist instead. Two limits from the same page: the Exploding Arrow synergy applies only to the skill's own added fire damage, not to the converted part, and Fire Skill Damage from items likewise applies to the added fire damage but not to converted or weapon fire damage.
The Basin's page says that at level 50 and above the arrow converts 100% of its physical damage: it still needs a hit check, but it can no longer be blocked.
One synergy line: Exploding Arrow, +12% fire damage per level, from EDmgSymPerCalc = skill('Exploding Arrow'.blvl) × par8 with Param8 = 12. It reads blvl, so only hard points in Exploding Arrow count, and only the skill's own fire range is multiplied. Fire Arrow in turn feeds Exploding Arrow (+14% fire damage per hard point) and Immolation Arrow (+5% average fire damage per second per hard point), so points left in it after the early game are not wasted.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player. The Basin's page says nothing more about this skill against players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data