Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Magically enhances an arrow or bolt to freeze entire groups of monsters.
Freezing Arrow is the last skill of the Amazon's cold line (Bow and Crossbow tree, level 30, requires Ice Arrow). The arrow bursts into a cold explosion that damages and freezes everything in its radius. The numbers that decide it are the explosion's cold range, 310–320 at level 20, and the freeze, a flat 2 seconds that only hard points in Ice Arrow lengthen.
| Level | Mana | Cold Damage min | Cold Damage max | Attack Rating: + |
|---|---|---|---|---|
| 1 | 9 | 40 | 50 | 40% |
| 2 | 9.25 | 50 | 60 | 49% |
| 3 | 9.50 | 60 | 70 | 58% |
| 4 | 9.75 | 70 | 80 | 67% |
| 5 | 10 | 80 | 90 | 76% |
| 6 | 10.25 | 90 | 100 | 85% |
| 7 | 10.50 | 100 | 110 | 94% |
| 8 | 10.75 | 110 | 120 | 103% |
| 9 | 11 | 125 | 135 | 112% |
| 10 | 11.25 | 140 | 150 | 121% |
| 11 | 11.50 | 155 | 165 | 130% |
| 12 | 11.75 | 170 | 180 | 139% |
| 13 | 12 | 185 | 195 | 148% |
| 14 | 12.25 | 200 | 210 | 157% |
| 15 | 12.50 | 215 | 225 | 166% |
| 16 | 12.75 | 230 | 240 | 175% |
| 17 | 13 | 250 | 260 | 184% |
| 18 | 13.25 | 270 | 280 | 193% |
| 19 | 13.50 | 290 | 300 | 202% |
| 20 | 13.75 | 310 | 320 | 211% |
| 21 | 14 | 330 | 340 | 220% |
| 22 | 14.25 | 350 | 360 | 229% |
| 23 | 14.50 | 372 | 382 | 238% |
| 24 | 14.75 | 394 | 404 | 247% |
| 25 | 15 | 416 | 426 | 256% |
| 26 | 15.25 | 438 | 448 | 265% |
| 27 | 15.50 | 460 | 470 | 274% |
| 28 | 15.75 | 482 | 492 | 283% |
| 29 | 16 | 506 | 516 | 292% |
| 30 | 16.25 | 530 | 540 | 301% |
par1 × 2 ÷ 3 = 3 1/3 yards, the same at every level; the Basin's page gives the same figure.The damage and attack-rating lines read lvl, so +skills from items count; both synergies read blvl.
The arrow itself needs the attack-rating check (Chance to Hit), can be blocked, carries 100% of weapon damage (SrcDam 128) and fires at the normal attack's rate (Attack Speed). The explosion is the skill: the Basin's page says it goes off on impact or on expiry whether or not the hit check succeeded, applies the cold damage and the freeze to everything in the radius, and cannot be blocked. A hit is still needed for Piercing Attack to carry the arrow on to the next target, where it explodes again.
The skill's cold damage is applied only by the explosion; the arrow brings the weapon's damage, and cold damage on the weapon is added to both the arrow and the explosion. Cold Skill Damage from items raises the skill damage only. By the Basin's page any cold length on the weapon is added to the freeze and becomes freeze rather than chill; what a freeze does, and which monsters cannot be frozen, is on Chill and Freeze. The cold is reduced by Cold Resist as in Dealing Elemental Damage.
The freeze is 2 seconds at level 1 and 2 seconds at level 40. Levels and +skills buy damage, radius never changes, and only Ice Arrow's hard points buy freeze time.
Two synergy lines. Cold Arrow, +12% cold damage per level comes from EDmgSymPerCalc = skill('Cold Arrow'.blvl) × par8 with Param8 = 12. Ice Arrow, +5% freeze length per level comes from ELenSymPerCalc = skill('Ice Arrow'.blvl) × par7 with Param7 = 5. Both count hard points only. Freezing Arrow in turn feeds Ice Arrow (+5% freeze length per hard point); it gives Cold Arrow nothing back.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player. The Basin's page says nothing more about this skill against players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data