Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

A bolt of divine energy that damages demons and undead or heals allies.
Holy Bolt is a level 6 Paladin Combat skill with no prerequisite; it opens Blessed Hammer. It is a cast missile, not an attack: it carries magic damage that only demons and undead take, and it heals any ally it passes through. Two numbers decide it: the damage, 8–16 at level 1 and 196–220 at level 20, and the healing, 1–6 at level 1 and 39–82 at level 20.
| Level | Mana | Heals min | Heals max | Magic Damage min | Magic Damage max |
|---|---|---|---|---|---|
| 1 | 2 | 1 | 6 | 8 | 16 |
| 2 | 2.06 | 3 | 10 | 16 | 24 |
| 3 | 2.13 | 5 | 14 | 24 | 32 |
| 4 | 2.19 | 7 | 18 | 32 | 40 |
| 5 | 2.25 | 9 | 22 | 40 | 48 |
| 6 | 2.31 | 11 | 26 | 48 | 56 |
| 7 | 2.38 | 13 | 30 | 56 | 64 |
| 8 | 2.44 | 15 | 34 | 64 | 72 |
| 9 | 2.50 | 17 | 38 | 74 | 83 |
| 10 | 2.56 | 19 | 42 | 84 | 94 |
| 11 | 2.63 | 21 | 46 | 94 | 105 |
| 12 | 2.69 | 23 | 50 | 104 | 116 |
| 13 | 2.75 | 25 | 54 | 114 | 127 |
| 14 | 2.81 | 27 | 58 | 124 | 138 |
| 15 | 2.88 | 29 | 62 | 134 | 149 |
| 16 | 2.94 | 31 | 66 | 144 | 160 |
| 17 | 3 | 33 | 70 | 157 | 175 |
| 18 | 3.06 | 35 | 74 | 170 | 190 |
| 19 | 3.13 | 37 | 78 | 183 | 205 |
| 20 | 3.19 | 39 | 82 | 196 | 220 |
| 21 | 3.25 | 41 | 86 | 209 | 235 |
| 22 | 3.31 | 43 | 90 | 222 | 250 |
| 23 | 3.38 | 45 | 94 | 238 | 268 |
| 24 | 3.44 | 47 | 98 | 254 | 286 |
| 25 | 3.50 | 49 | 102 | 270 | 304 |
| 26 | 3.56 | 51 | 106 | 286 | 322 |
| 27 | 3.63 | 53 | 110 | 302 | 340 |
| 28 | 3.69 | 55 | 114 | 318 | 358 |
| 29 | 3.75 | 57 | 118 | 338 | 381 |
| 30 | 3.81 | 59 | 122 | 358 | 404 |
Heals min is read at 0 points in Prayer. Heals max is read at 0 points in Prayer.
The magic damage comes from the EMin/EMax columns and their five brackets. Minimum: 8 at level 1, then +8 a level to level 8, +10 to 16, +13 to 22, +16 to 28 and +20 past that. Maximum: 16 at level 1, then +8, +11, +15, +18 and +23 over the same brackets. The healing is Param1 1 plus Param2 2 a level for the minimum and Param3 6 plus Param4 4 a level for the maximum. Mana is 2 at level 1 and rises a sixteenth a level: 3.19 at level 20. All of these lines read lvl, so +skills from gear count.
Holy Bolt is cast at Casting Speed speed, so Faster Cast Rate drives it, and it needs no hit check. The Basin's page sets out the current game's behaviour:
The damage is magic damage, reduced by the target's magic resistance (Resistances and Immunities, Dealing Elemental Damage). There is no physical part, so nothing on your weapon and no leech applies.
The Basin's page notes that the 2.4 patch notes promised a 50% damage increase that did not happen; the table above is the current damage.
Two skills feed Holy Bolt, both read as hard points (blvl):
EDmgSymPerCalc).Twenty hard points in Fist of the Heavens add +1,000% to the bolt's damage; twenty in Prayer raise a level 20 heal from 39–82 to 195–410. Holy Bolt in turn gives Fist of the Heavens +15% Holy Bolt damage a hard point: the bolts that Fist of the Heavens fires are its own missiles, so points here raise them. The Basin's older page listed Blessed Hammer as a third synergy; the current table has no such line.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player, but Holy Bolt damages only demons and undead, so it never damages a player. It heals an allied player for the listed value.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data