Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Curses an enemy to take more damage from all magical attacks. Lowers resistances of monsters; lowers maximum resistances of hostile players.
Lower Resist is the Necromancer's level 30 curse (Curses tree, requires Life Tap and Decrepify). Every monster in its radius loses the same amount of fire, cold, lightning and poison resistance: −31% at level 1, −62% at level 20, climbing ever more slowly toward a cap of −70%. It is the curse every elemental attacker wants cast for them, and at a flat 22 mana the most expensive the Necromancer has.
| Level | Mana | Duration | Radius | Resist All |
|---|---|---|---|---|
| 1 | 22 | 20 seconds | 4.67 yards | -31% |
| 2 | 22 | 22 seconds | 5.33 yards | -37% |
| 3 | 22 | 24 seconds | 6 yards | -41% |
| 4 | 22 | 26 seconds | 6.67 yards | -44% |
| 5 | 22 | 28 seconds | 7.33 yards | -47% |
| 6 | 22 | 30 seconds | 8 yards | -49% |
| 7 | 22 | 32 seconds | 8.67 yards | -51% |
| 8 | 22 | 34 seconds | 9.33 yards | -52% |
| 9 | 22 | 36 seconds | 10 yards | -54% |
| 10 | 22 | 38 seconds | 10.67 yards | -55% |
| 11 | 22 | 40 seconds | 11.33 yards | -56% |
| 12 | 22 | 42 seconds | 12 yards | -57% |
| 13 | 22 | 44 seconds | 12.67 yards | -58% |
| 14 | 22 | 46 seconds | 13.33 yards | -59% |
| 15 | 22 | 48 seconds | 14 yards | -60% |
| 16 | 22 | 50 seconds | 14.67 yards | -61% |
| 17 | 22 | 52 seconds | 15.33 yards | -61% |
| 18 | 22 | 54 seconds | 16 yards | -61% |
| 19 | 22 | 56 seconds | 16.67 yards | -62% |
| 20 | 22 | 58 seconds | 17.33 yards | -62% |
| 21 | 22 | 60 seconds | 18 yards | -63% |
| 22 | 22 | 62 seconds | 18.67 yards | -63% |
| 23 | 22 | 64 seconds | 19.33 yards | -64% |
| 24 | 22 | 66 seconds | 20 yards | -64% |
| 25 | 22 | 68 seconds | 20.67 yards | -64% |
| 26 | 22 | 70 seconds | 21.33 yards | -65% |
| 27 | 22 | 72 seconds | 22 yards | -65% |
| 28 | 22 | 74 seconds | 22.67 yards | -65% |
| 29 | 22 | 76 seconds | 23.33 yards | -65% |
| 30 | 22 | 78 seconds | 24 yards | -65% |
−dm56: a diminishing curve from Param5 25 ("Resistance % reduction Min") toward Param6 70 ("Max"). The Basin writes the same curve as 25 + 45 × (110 × level ÷ (level + 6)) ÷ 100, capped at 70: −31 at level 1, −47 at level 5, −55 at level 10, −62 at level 20, −65 at level 30. Each level past 20 adds less than one point, and the −70 cap is only reached at level 60 in the Basin's tables.All three read the full skill level (dm56, ln34, ln12), so +skills count toward them.
Lower Resist is a cast curse: no attack roll, no damage of its own. It puts the lowerresist state on every monster in the radius around the targeted point, and the state lowers the four elemental resistances by the same number, read in the defender's chain described at Resistances and Immunities and Dealing Elemental Damage. Magic and physical resistance are not touched.
Against an immune monster (100% or more in that element) the reduction is cut to a fifth, rounded down: level 20's −62 becomes −12, which the Basin's tables print. The fifth applies even when Conviction or a sunder charm has already brought the resistance below 100, so the curse does not stack to full on a sundered immune. It is fully effective against a hostile player's immune pets.
The Basin adds a poison rule: a curse of level 10 or higher breaks every poison immunity that can be broken (a monster at 100 to 109% drops below 100 under the −11 a level 10 curse delivers at a fifth), and it only needs to be on the monster when the poison is applied; it can be overwritten afterwards without changing the poison's rate. As a curse it takes the monster's single slot, so Amplify Damage cast afterwards replaces it, and the reverse.
No synergies: Lower Resist has no synergy lines in skilldesc.txt and feeds none. All three lines read lvl, so a +1 from items is worth exactly one hard point, and the diminishing curve means the points are worth most early: levels 1 to 5 add 16 points of resistance reduction, levels 15 to 20 add 2, and levels 20 to 30 add 3 in total.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else. The game's own text says the curse behaves differently on a hostile player: it lowers their maximum resistances rather than their current ones. The Basin's page records no number for that beyond the rule above that the curse is fully effective against a hostile player's immune pets. See Player versus Player.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data