Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| Rainbow Facet | Rainbow Facet | Δ |
|---|---|---|
| 100% Chance to cast level 47 Chain Lightning when you Die | 100% Chance to cast level 37 Blizzard when you Die | ≠ |
| Adds 1-74 lightning damage | — | |
| -3-5% to Enemy Lightning Resistance | — | |
| +3-5% to Lightning Skill Damage | — | |
| — | Adds 24-38 cold damage | |
| — | -3-5% to Enemy Cold Resistance | |
| — | +3-5% to Cold Skill Damage |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Rainbow Facet | Rainbow Facet |
|---|---|---|
| Required level | 49 | 49 |
| Durability | indestructible | indestructible |
| Quality level | 1 | 1 |
| Item quality level | 85 | 85 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data