Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
Showing the first 120 of 1185; type to search them all.


| Skin of the Flayed One | Greyform | Δ |
|---|---|---|
| 5-7% Life stolen per hit | 5% Life stolen per hit | -2 |
| +150-190% Enhanced Defense | — | |
| Replenish Life +15-25 | — | |
| Attacker Takes Damage of 15 | — | |
| Repairs 1 durability in 10 seconds | — | |
| — | +20 Defense | |
| — | +10 to Dexterity | |
| — | Cold Resist +20% | |
| — | Fire Resist +20% | |
| — | Magic Damage Reduced by 3 |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Skin of the Flayed One | Greyform |
|---|---|---|
| Defense | 122–136 | 8–11 |
| Required Strength | 50 | 12 |
| Required Dexterity | 0 | 0 |
| Required level | 31 | 7 |
| Max sockets | 2 | 2 |
| Durability | 28 | 20 |
| Quality level | 37 | 1 |
| Tier | Exceptional | Normal |
| Item quality level | 39 | 10 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data