Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X Fire AbsorbSame against players
Fire Absorb turns fire damage you take into life instead of losing it. It comes in two forms:
The flat form is most useful against many small hits; the percentage form scales with big ones.
Percent absorb is capped at 40%, however much you stack.
Absorb works alongside Fire Resist, it does not replace it. See also Cold Absorb and Lightning Absorb.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 3 | ||
| Fire Absorb +20-30% | 71 | |
| +10-12 Fire Absorb | 74 | |
| +10 Fire Absorb | 46 | |
| Helm 1 | ||
| +5-11 Fire Absorb | 62 | |
| Shield 1 | ||
| Fire Absorb +10-20%Paladin only | 80 | |
| Gloves 1 | ||
| +15 Fire Absorb | 47 | |
| Ring 1 | ||
| Fire Absorb +15% | 45 | |
| Runeword 3 | ||
| Fire Absorb +10-15%D2RLadder S3–14Body Armor | 35 | |
| +15-21 Fire AbsorbWeapon | 65 | |
| +15-21 Fire AbsorbShield | 65 | |
Source: itemstatcost.txt (item_absorbfire, item_absorbfire_percent) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data