Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X Cold AbsorbSame against players
Absorb turns cold damage you take into life. It comes in two forms:
| Tooltip | Effect |
|---|---|
| +X Cold Absorb | each cold hit is reduced by X, and you are healed by what was absorbed |
| Cold Absorb +X% | that percentage of each cold hit heals you instead of hurting you |
Flat absorb is strongest against many small hits; percentage absorb scales with big ones. Both work alongside Cold Resist. Percentage absorb is capped at 40%.
A version that grows with your level is Absorbs Cold Damage (per level). See also Fire Absorb and Lightning Absorb.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 2 | ||
| Cold Absorb +5-15% | 68 | |
| Cold Absorb +7-15% | 70 | |
| Helm 2 | ||
| Cold Absorb +15-25%Druid only | 67 | |
| +5-9 Cold Absorb | 67 | |
| Shield 1 | ||
| +6-11 Cold Absorb | 68 | |
| Belt 1 | ||
| +15 Cold Absorb | 42 | |
| Ring 1 | ||
| Cold Absorb +20% | 45 | |
| Runeword 1 | ||
| Cold Absorb +10-15%D2RLadder S3–14Body Armor | 35 | |
Source: itemstatcost.txt (item_absorbcold, item_absorbcold_percent) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data