Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X Life after each Demon KillSame against players
Life after each Demon Kill heals you by that amount every time you kill a demon. Other monster types do not trigger it; the Monsters page shows which monsters count as demons.
The heal is flat, so it matters most early on or with fast-killing builds. See also Life after each Kill and Damage to Demons.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 3 | ||
| +15-20 Life after each Demon Kill | 61 | |
| +15 Life after each Demon Kill | 34 | |
| +5-10 Life after each Demon Kill | 74 | |
| Runeword 1 | ||
| +15 Life after each Demon KillWeapon | 57 | |
Source: itemstatcost.txt (item_healafterdemonkill) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data