Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X Life after each KillLAEKSame against players
Life after each Kill heals you by that amount every time you kill a monster.
The heal is flat, so it matters most for builds that kill many monsters quickly. Unlike Life Leech, it does not depend on physical damage, and it is not reduced in Nightmare or Hell.
See also Life after each Demon Kill and Mana after each Kill.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 4 | ||
| +10-14 Life after each Kill | 84 | |
| +7-13 Life after each Kill | 61 | |
| +7-12 Life after each Kill | 66 | |
| +6-9 Life after each Kill | 70 | |
| Shield 2 | ||
| +5-7 Life after each Kill | 75 | |
| +3-5 Life after each KillRotWWarlock only | 52 | |
| Gloves 1 | ||
| +5-10 Life after each Kill | 76 | |
| Ring 1 | ||
| +1-3 Life after each KillRotW | 50 | |
| Runeword 5 | ||
| +1-5 Life after each KillRotWBody Armor | 51 | |
| +3-5 Life after each KillRotWWeapon | 57 | |
| +10-15 Life after each KillWeapon | 59 | |
| +13 Life after each KillBody Armor | 61 | |
| +14 Life after each KillBody Armor | 65 | |
Source: itemstatcost.txt (item_healafterkill) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data