Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X to Mana after each KillMAEKSame against players
Mana after each Kill restores that much mana every time you kill a monster.
The amount is flat, so it matters most for builds that kill many monsters quickly. Unlike Mana Leech, it does not depend on physical damage, and it is not reduced in Nightmare or Hell.
See also Life after each Kill and Regenerate Mana.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 9 | ||
| +20 to Mana after each Kill | 41 | |
| +15 to Mana after each Kill | 76 | |
| +10-15 to Mana after each KillAssassin only | 78 | |
| +7-12 to Mana after each Kill | 66 | |
| +6 to Mana after each Kill | 19 | |
| +5 to Mana after each KillSorceress only | 42 | |
| +4 to Mana after each Kill | 9 | |
| +4 to Mana after each Kill | 57 | |
| +2 to Mana after each KillLadder S15 | 7 | |
| Helm 3 | ||
| +4-6 to Mana after each KillRotW | 50 | |
| +5 to Mana after each KillDruid only | 42 | |
| +2-4 to Mana after each Kill | 44 | |
| Body Armor 2 | ||
| +3 to Mana after each Kill | 51 | |
| +1 to Mana after each KillLadder S15was none in LoD 1.14d | 12 | |
| Shield 4 | ||
| +5-10 to Mana after each KillRotWWarlock only | 80 | |
| +5 to Mana after each Kill | 20 | |
| +3-5 to Mana after each Kill | 41 | |
| +5 to Mana after each KillNecromancer only | 42 | |
| Boots 1 | ||
| +5 to Mana after each Kill | 36 | |
| Belt 1 | ||
| +2 to Mana after each Kill | 51 | |
| Ring 1 | ||
| +1-3 to Mana after each KillRotW | 50 | |
| Set bonus 1 | ||
| +3 to Mana after each KillRotW2 pieces worn | 8 | |
| Runeword 16 | ||
| +2 to Mana after each KillBody Armor | 13 | |
| +2 to Mana after each KillWeapon | 13 | |
| +2 to Mana after each KillWeapon | 19 | |
| +2 to Mana after each KillWeapon | 25 | |
| +2 to Mana after each KillWeapon | 25 | |
| +2 to Mana after each KillWeapon | 27 | |
| +2 to Mana after each KillWeapon | 27 | |
| +2 to Mana after each KillBody Armor | 27 | |
| +2 to Mana after each KillWeapon | 39 | |
| +2 to Mana after each KillBody Armor | 43 | |
| +5 to Mana after each KillD2RLadder S1–2Body Armor | 45 | |
| +2 to Mana after each KillWeapon | 47 | |
| +2 to Mana after each KillBody Armor | 49 | |
| +2 to Mana after each KillWeapon | 55 | |
| +2 to Mana after each KillWeapon | 59 | |
| +2 to Mana after each KillWeapon | 63 | |
| Socketed 3 | ||
| +2 to Mana after each Killin a weapon | 13 | |
| +2 to Mana after each Killin a helm or body armor | 13 | |
| +2 to Mana after each Killin a shield | 13 | |
| Affix 4 | ||
| VictoriousPrefix | +2-5 to Mana after each Killrare onlyWeapon, Circlet | 17 |
| AureolicPrefix | +1-3 to Mana after each Killrare onlyJewel | 22 |
| TriumphantPrefix | +1 to Mana after each Killrare onlyMelee Weapon, Ring | 3 |
| TriumphantPrefix | +1 to Mana after each Killrare onlyWeapon, Ring, Circlet | 3 |
Source: itemstatcost.txt (item_manaafterkill) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data