Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| The Dragon Chang | Razortine | Δ |
|---|---|---|
| +10 to Minimum Damage | — | |
| +35 to Attack Rating | — | |
| +100% Damage to Undead | — | |
| Adds 3-6 fire damage | — | |
| +2 to Light Radius | — | |
| — | +30% Increased Attack Speed | |
| — | +30-50% Enhanced Damage | |
| — | -50% Target Defense | |
| — | Slows Target by 25% | |
| — | +15 to Strength | |
| — | +8 to Dexterity |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | The Dragon Chang | Razortine |
|---|---|---|
| Two-hand damage | 3–15 | 9–15 |
| Weapon speed | -10 | — |
| Range | 3 | 3 |
| Required Dexterity | 20 | 24 |
| Required level | 8 | 12 |
| Max sockets | 3 | 4 |
| Durability | 30 | 35 |
| Quality level | 5 | 9 |
| Tier | Normal | Normal |
| Item quality level | 11 | 16 |
| Required Strength | — | 38 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data