Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Charge-up skill: consecutive hits add damage bonuses to finishing moves; must use a dragon finishing move or normal attack to release charges.
Tiger Strike is the first Martial Arts skill (level 1, no prerequisites; it unlocks Cobra Strike). It is a melee attack that does no extra damage of its own: each hit that lands stores a charge, up to three, and the charges are spent by the next finishing move, which then deals a multiple of its damage. The number that decides it is the damage per charge, +100% at level 1 and +20% a level, so that three charges at level 20 are +1,440%.
| Level | Charge 1 - Damage: + | Charge 2 - Damage: + | Charge 3 - Damage: + | Attack Rating: + |
|---|---|---|---|---|
| 1 | 100% | 200% | 300% | 25% |
| 2 | 120% | 240% | 360% | 35% |
| 3 | 140% | 280% | 420% | 45% |
| 4 | 160% | 320% | 480% | 55% |
| 5 | 180% | 360% | 540% | 65% |
| 6 | 200% | 400% | 600% | 75% |
| 7 | 220% | 440% | 660% | 85% |
| 8 | 240% | 480% | 720% | 95% |
| 9 | 260% | 520% | 780% | 105% |
| 10 | 280% | 560% | 840% | 115% |
| 11 | 300% | 600% | 900% | 125% |
| 12 | 320% | 640% | 960% | 135% |
| 13 | 340% | 680% | 1020% | 145% |
| 14 | 360% | 720% | 1080% | 155% |
| 15 | 380% | 760% | 1140% | 165% |
| 16 | 400% | 800% | 1200% | 175% |
| 17 | 420% | 840% | 1260% | 185% |
| 18 | 440% | 880% | 1320% | 195% |
| 19 | 460% | 920% | 1380% | 205% |
| 20 | 480% | 960% | 1440% | 215% |
| 21 | 500% | 1000% | 1500% | 225% |
| 22 | 520% | 1040% | 1560% | 235% |
| 23 | 540% | 1080% | 1620% | 245% |
| 24 | 560% | 1120% | 1680% | 255% |
| 25 | 580% | 1160% | 1740% | 265% |
| 26 | 600% | 1200% | 1800% | 275% |
| 27 | 620% | 1240% | 1860% | 285% |
| 28 | 640% | 1280% | 1920% | 295% |
| 29 | 660% | 1320% | 1980% | 305% |
| 30 | 680% | 1360% | 2040% | 315% |
ln12: Param1 (100%) plus Param2 (20%) a level, +480% at level 20, +680% at level 30. The tooltip prints it once, twice and three times for one, two and three charges: +480%, +960% and +1,440% at level 20. The Basin's older table matches these exactly.The damage and attack-rating lines read lvl, so +skills from items count toward both.
Tiger Strike is a melee attack (itypea1 "mele") that uses the weapon's full damage (SrcDam 128) and must pass a Chance to Hit roll. On a hit it puts the progressive_damage state on the Assassin and adds one charge; the Basin's page says a maximum of three, after which further hits only reset the 15-second duration. The charge bonuses do nothing until released by a finishing move. The Basin lists the finishers: a normal melee attack, Dragon Talon, Dragon Claw, Dragon Tail and Dragon Flight. With Dragon Talon or Dragon Claw only the first kick or claw that lands carries the bonus.
The bonus on release is a multiplier on the finisher's damage and attack rating, per charge: at level 20, +480% damage and +50% attack rating for one charge, +960% and +100% for two, +1,440% and +150% for three. The Basin's page says the bonus is applied to the finishing skill's own hit, and it rides a physical weapon hit, so the rules of Dealing Physical Damage apply.
Charges from other charge-up skills stack with these: the Basin's page says Tiger Strike's charges can be held alongside those of Fists of Fire, Cobra Strike, Claws of Thunder, Blades of Ice and Phoenix Strike, and as long as none of the durations has expired, every charge-up's bonus is applied to the one finisher on release.
Tiger Strike's charges are physical damage percent, not flat damage: they multiply the finisher's weapon damage, so a strong weapon and a hard-hitting finisher are what the charges scale.
When two claws are equipped the Basin says only the primary weapon is used for the Tiger Strike swing. The Basin calls Tiger Strike the charge-up of choice for a Dragon Tail finisher, and says the Shadow Warrior and Shadow Master can use it too.
No synergies: skilldesc.txt has no dsc3 line for Tiger Strike and the row has no synergy calc; it feeds no other skill's synergy line. Its bonuses read lvl, so a +skill is worth a hard point: +20% damage per charge per level, +60% with three charges. The Basin says +1–3 Tiger Strike can spawn on exceptional and elite claws of item level below 25.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player; the finisher that releases the charges is such a hit. The Basin's page says nothing else specific about players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data